Even more unusual are the voodoo things he sells. It's unusual for a Lihzahrd to be outside the Temple. He's got game and knows how to score.Įxiled from the rest of goblinkind for being an intelligent pacifist, the Tinkerer sells tools for combining accessories into stronger versions. The Golfer is a wise, middle-aged man who sells all sorts of golfing equipment. He's here to help stop the Old One's Army from conquering this world. The Tavern Keep once managed a bar in another universe. Her fox-like biology resulted from a cursed animal bite. The Zoologist, resident lycanthrope, adores animals. Aside from performing a miracle makeover, she sells some hair product as well. The Stylist loves style, gossip, and hair. The Painter can talk about all the different shades of colors with which one can paint the walls. He is passionate about the materials used in the dyes he sells. The Arms Dealer has everything anyone could need to shoot things dead, from little round bullets to guns made from sharks.Įccentric and rather snobby to a fault, the Dye Trader has expensive tastes. She is connected with nature and can analyze its purity worldwide. He rewards random items, entertained by any misfortunes. The Angler, a rude fishing genius, sends others to find weird, rare fish. The Demolitionist is an explosive fanatic and sells dangerous things that go 'Boom!' The Nurse's snarky attitude and poor bedside manner may be scary, but for a price, she will cure all that ails a wounded Terrarian. The Merchant acts as a simple general store of sorts, providing useful starter tools and supplies needed for exploration. His origins and unusual connections to this world remain a mystery. The Guide always offers useful advice and crafting recipes. Unlocking all information for the entries is not a requirement for this, as long as the entries themselves have been unlocked. the Cat License) as the player completes more of the Bestiary. Unlocking 10% of the entities in the Bestiary (53 entries) makes the Zoologist NPC available, who sells progressively more items (e.g. Bestiary progress is tied to a world, not a character. For a town NPC, the number of times the player opened the dialogue window of that NPC is counted.Īt the bottom of the Bestiary is a bar that fills as the Bestiary is completed, allowing players to track their progress.For a critter, the counter advances based on how many of that critter type the player came into proximity with.For a boss, only one kill is required to display all information.Enemies with multiple variants (such as Zombies) have a separate tracker for each variant (50 Pincushion Zombie kills, 50 Slimed Zombie kills, etc.). For an enemy, kills of that enemy are counted (kills made before the 1.4.0.1 update will not count). Progression is tracked by various methods, depending on the entity type:
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